Misc things I've worked on. Please see LinkedIn for my work experience.
A list of questions (google doc) to ask (or just things to make note of) during software engineering interviews when the interviewer says "Do you have any questions for me?"
Implementation of seam-carving algorithm by Avidan and Shamir.
Spun up a quick Python wrapper for easier querying of the cool stuff over at OneLook's Datamuse API (reverse-dictionary, rhyme and near rhyme dictionaries, various word relationship lookups, autocomplete suggestions, etc). Find it and other related apps at http://datamuse.com/api/users.html
I made an animated short in the Spring 2013 UCBUGG decal. I worked with Michael Ho, Nathan Connor, Stephanie Cai, <-- (major props to these three) Jin Kim, and Katherine Xu. I worked mostly on storyboarding and models.
I highly recommend taking the class if you're interested in learning the full animation pipeline! Just make sure you have enough time for it because it's a lot of work.
Created using the amazing and frustrating Autodesk Maya.
Wrote a good chunk of the pipeline for a a study on the Neofunctionalization of young duplicate genes in Drosophila in the Bachtrog Lab . It mostly involved regex and plotting things.
Once upon a time, I was an Integrative Biology major, and decided that I should try benchwork to be more well-rounded. I worked in the Stillman Lab in Fall 2012, doing RNA purification for a project on the effect of increasing temperatures on insects in local streams. I followed a phenol-chloroform extraction protocol, which invovled a lot of micropipetting and cutting up flash-frozen caddisflies with tiny scissors and pureéing their body parts.